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Keep grinding, bring this project to life !
Puzzle / platformer game, which combines classic 2D puzzle / platforming with software ray-tracing algorithm.
Explore and advance in the strange minimalistic world where the only "entity" you can communicate with is accessible through strange Terminals. To move forward in game and find more what's behind the curtain, you'll have to solve various puzzles, but there will be also some serious platforming parts.Â
Game geometry is minimalistic, however make no mistake. Every pixel of the game is shaded with ray-tracing algorithm. Every object and every light is taken into account correctly when computing shadows and pixel colors.
Ray-tracing is done on CPU, it means, no special GPU is needed. Game is perfectly scalable with resolution so you'll be able to play it even on most potato computers, but in high resolutions you can make sweat even the most powerful CPUs out there and ask >>Â "Can it run RTG?"
RTG devlog on TIGSource forums
First 3 tutorial levels from early stages of development of the game.
Carriable light tutorial level.
Example of puzzle level.
RTG - The Ray-Traced Game: arcade/puzzle game in development which uses 'software ray-tracing' technology.
https://gamejolt.com/games/rtg/560109
Example of new puzzle level where you can see 'gravity inverter', 'charged light shooter' and 'carriable boxes'.
RTG - The Ray-Traced Game: arcade/puzzle indie-game in development using 'software ray-tracing' technology
Link: https://gamejolt.com/games/rtg/560109
In the video: demonstration of new gameplay element recently implemented - 'Gravity inverter'