views
390
likes
6

Comments (2)

What do you think?

Keep grinding, bring this project to life !

Puzzle / platformer game, which combines classic 2D puzzle / platforming with software ray-tracing algorithm.

Explore and advance in the strange minimalistic world where the only "entity" you can communicate with is accessible through strange Terminals. To move forward in game and find more what's behind the curtain, you'll have to solve various puzzles, but there will be also some serious platforming parts. 

Game geometry is minimalistic, however make no mistake. Every pixel of the game is shaded with ray-tracing algorithm. Every object and every light is taken into account correctly when computing shadows and pixel colors.

Ray-tracing is done on CPU, it means, no special GPU is needed. Game is perfectly scalable with resolution so you'll be able to play it even on most potato computers, but in high resolutions you can make sweat even the most powerful CPUs out there and ask >> "Can it run RTG?"

RTG webpage

RTG devlog on TIGSource forums


First 3 tutorial levels from early stages of development of the game.

dl005_first3levels.gif

Carriable light tutorial level.

dl006_portablelight.gif

Example of puzzle level.

rtg013_proto1.gif

#puzzle #platformer #raytracing #scifi #arcade



all-ages
Loading...

RTG - The Ray-Traced Game: arcade/puzzle game which uses software ray-tracing technology.

42% of game´s story written. Player will be able to get to background story through level terminals. Small showcase here.

Loading...

RTG - The Ray-Traced Game: arcade/puzzle game which uses SW ray-tracing technology.

2nd visit (after Tier 1) to central hub with main terminal. Player can find there new unlocked doc related to story. This time anim is from Spanish version of the game.

Loading...

RTG - The Ray-Traced Game: arcade/puzzle game which uses 'software ray-tracing' technology.

Central hub level with primary terminal. Will be very essential for game´s storytelling.

Loading...

RTG - The Ray-Traced Game: arcade/puzzle game which uses 'software ray-tracing' technology.

New 'browser' type terminals. There, player will be able to uncover more clues to the story.

Loading...

RTG - The Ray-Traced Game: arcade/puzzle game in development which uses 'software ray-tracing' technology.

The story for the game is being written. It will be told to player through mysterious terminals scattered in levels.

Loading...

RTG - The Ray-Traced Game: arcade/puzzle game in development which uses 'software ray-tracing' technology.

Story level and main level hub. Serves for relating a story (through terminal on the left) and accessing other 'gameplay' levels.

Loading...

RTG - The Ray-Traced Game: arcade/puzzle game in development which uses 'software ray-tracing' technology.

One of the final levels of the game. This time no puzzle, only arcade and substantially hard (I hope no controllers will be broken playing it).

Loading...

RTG - The Ray-Traced Game: arcade/puzzle game in development which uses 'software ray-tracing' technology.

New element implemented is named 'bouncing charged light' and it's only element which can kill player, adding more of arcade to this puzzle game.

Loading...

RTG - The Ray-Traced Game: arcade/puzzle game in development which uses 'software ray-tracing' technology.
https://gamejolt.com/games/rtg/560109
Example of new puzzle level where you can see 'gravity inverter', 'charged light shooter' and 'carriable boxes'.

  0 votes Voting finished
Loading...

RTG - The Ray-Traced Game: arcade/puzzle indie-game in development using 'software ray-tracing' technology

Link: https://gamejolt.com/games/rtg/560109

In the video: demonstration of new gameplay element recently implemented - 'Gravity inverter'